﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Xml.Linq;
using Microsoft.Xna.Framework;
using The_Last_Knights.GUI;

namespace The_Last_Knights.Helper.Xml
{
    public class CheckButtonReader: ReaderEntity
    {        
        public override object Read(XElement element, string ID, int level)
        {
            string fontName = element.Attribute(XName.Get(@"Font")).Value;            
            Vector2[] vector2s = new Vector2[2];
            int index = 0;
            string direction = null;
            var defs = element.Descendants(XName.Get(@"Element"));
            foreach (var xElement in defs)
            {
                string name = xElement.Attribute(XName.Get(@"ID")).Value;
                string id = XmlReader.TranslateID(name);
                string type = xElement.Attribute(XName.Get(@"Type")).Value;
                int lev = int.Parse(xElement.Attribute(XName.Get(@"Level")).Value);
                direction = element.Attribute(XName.Get(@"Direction")).Value;
                if (lev == level + 1)
                    switch (type)
                    {
                        case "Vector2":
                            vector2s[index] = (Vector2)Factory.Read(xElement, id, type, lev);
                            index++;
                            break;
                    }
            }

            string normalDir = null, normalHoverDir = null, pushDir = null, pushHoverDir = null;
            normalDir = direction + "/normal";
            normalHoverDir = direction + "/normalHover";
            pushDir = direction + "/push";
            pushHoverDir = direction + "/pushHover";
            string Type = element.Attribute(XName.Get(@"Type")).Value;
            return new CheckButton(Game, null, normalDir, normalHoverDir, pushDir, ID, vector2s[0], vector2s[1], null,
                                   pushHoverDir);           
        }
    }
}
